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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

It Takes a Village: Cultivating Social Coziness in 'Palia'

Eileen Shiue  (Design Director, Singularity6)

Location: Room 2010, West Hall

Date: Friday, March 22

Time: 1:30 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Until recently, games that feel cozy, and games that feel deeply social, have felt mutually exclusive. Competitive games can tell inspiring stories of friendship and triumph, yet are generally guaranteed to have many examples of player frustration escalating into disruptive behavior, while many cozy games have either focused on single player experiences, or limited multiplayer experiences which range between one-off interactions with strangers that don't lead to creating connections and deeper persistent experiences with existing friends.

With Palia, the team aimed to break into the unsolved "Cozy MMO" space, leveraging the Community Sim genre that gives a clear foundation and demographic that already recognizes the value of a cozy space, and building it into a social experience that can scale into the future. In this talk, explore the approach taken, lessons learned along the way, and hopes the team has for the future.

Takeaway

Attendees can expect to learn about opportunities and challenges in designing Cozy Online Games, including some surprising lessons learned through the Open Beta launch of Palia.

Intended Audience

This is for game designers who are interested in learning about building social coziness into a game's foundation. Some experience/understanding of social dynamics is encouraged.



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