GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

It takes a Village: Cultivating Social Coziness in 'Palia'

Eileen Shiue  (Design Director, Singularity6)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Until recently, games that feel cozy, and games that feel deeply social, have felt mutually exclusive. Competitive games can tell inspiring stories of friendship and triumph, yet are generally guaranteed to have many examples of player frustration escalating into disruptive behavior, while many cozy games have either focused on single player experiences, or limited multiplayer experiences which range between one-off interactions with strangers that don't lead to creating connections and deeper persistent experiences with existing friends. With Palia, we aim to break into the unsolved "Cozy MMO" space, leveraging the Community Sim genre that gives us a clear foundation and demographic that already recognizes the value of a cozy space, and building it into a social experience that can scale into the future. In this talk we will explore the approach taken, lessons we learned along the way, and hopes we have for the future.

Takeaway

Attendees can expect to learn about opportunities and challenges in designing Cozy Online Games, including some surprising lessons learned through the Open Beta launch of Palia.

Intended Audience

Game Designers who are interested in learning about building social coziness into a game's foundation. Some experience/understanding of social dynamics is encouraged.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon