View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Toiya Kristen Finley (Game and Narrative Designer, Schnoodle Media, LLC)
Whitney "Strix" Beltran (Lead Narrative Designer, E-Line Media)
Bobby Stein (Associate Narrative Director, ArenaNet)
Evan Skolnick (Game Writer and Narrative Designer, Independent)
Dave Grossman (Chief Creative Officer, Earplay)
Carrie Patel (Narrative Designer and Writer, Obsidian Entertainment)
Location: Room 3016, West Hall
Date: Tuesday, March 19
Time: 12:20pm - 1:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Game Narrative Summit
Vault Recording: Video
Audience Level: All
How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Especially for individuals with little experience and those looking to break in, this session encourages participants to ask veteran writers and narrative designers questions without definitive answers. Anyone working with writers is also encouraged to attend. Whether it's finding the right job, leading writers and improving team dynamics, or establishing rates, no question about the business of game writing is off limits.
Attendees will be able to ask questions regarding their experiences in the industry. They may wish to become professional game writers or want insight into working with writers. Not all attendees ask questions, but the variety of responses and the ensuing conversations will benefit newer writers and narrative designers.
This session is for individuals looking to get into game writing, writers and narrative designers with two years or less of experience, and anyone working with writers, including students, professional writers of other media, industry professionals who've been asked to write on projects, and non-writers interested in story.