Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Andrew Walsh (Writer & Narrative Designer, Independent)
Toiya Kristen Finley (Game Designer, Narrative Designer, Game Writer, Editor, and Consultant, Schnoodle Media, LLC)
Xalavier Nelson, Jr (Narrative Director, Strange Scaffold)
Matthew Weise (CEO & Narrative Designer, Empathy Box)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Especially for individuals with little experience and those looking to break in, this session encourages participants to ask veteran writers and narrative designers questions without definitive answers. Anyone working with writers is also encouraged to attend. Whether it's finding the right job, leading writers and improving team dynamics, or establishing rates, no question about the business of game writing is off limits.
Attendees will be able to ask questions regarding their experiences in the industry. They may wish to become professional game writers or want insight into working with writers. Not all attendees ask questions, but the variety of responses and the ensuing conversations will benefit newer writers and narrative designers.
The roundtable is for individuals looking to get into game writing, writers and narrative designers with experience of two years or less, and anyone working with writers, including students, professional writers of other media, industry professionals who've been asked to write on projects, and non-writers working with narrative types.