GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Jams, Clubs, Shows and More: An Overview of Institutional Support for Game Students

Jose Zagal (Associate Professor, University of Utah)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Educators Summit

Format: Session

Vault Recording: TBD

Audience Level: All

Learn about the different kinds of institutional support initiatives that video game development programs worldwide provide for their students to help them become better game developers, fund their studies, and/or find employment opportunities in industry. Examples that will be discussed include the different kinds of showcase events game programs organize for their students (juried shows, end-of-semester showcases, etc.), student game clubs, game jams, various mentoring programs, game-specific scholarships, participation in commercial game events, and more. All examples will come from a multi-month interview study conducted by the speaker.


Attendees will learn about the different kinds of institutional supports other game programs implement for their students. These will be discussed in detail such that attendees can understand how these might be implemented in their own programs or what kinds of changes they might want to make.

Intended Audience

This session is for faculty and administrators at institutions of higher learning. No prior knowledge is expected or required. This session may be particularly valuable for newer game programs looking for ideas on things to implement to help their students outside of the classroom.