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Jet Set Vulkan: Reflecting on the Move to Vulkan (Presented by Khronos Group)

Liz Maitral (Event Manager, The Khronos Group)

Razvan Baraitaru (Programming Engineer, Atypical Games)

Calum Shield (Senior Software Engineer, Samsung Research UK)

Location: Room 2024, West Hall

Date: Tuesday, March 17

Time: 5:30pm - 6:30pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: TBD

Audience Level: Intermediate

Game developers Atypical Games talk about their engine overhaul and making the move to Vulkan. Razvan Baraitaru will discuss some of the key motivations for making the move, some of the key steps, hurdles and gains involved. He will be joined on stage by Calum Shields to discuss some of the work Samsung and Atypical Games collaborated on. The presentation will draw comparisons between the OpenGL and Vulkan implementations, and highlight some of the practical concerns involved when porting mobile projects to Vulkan.


Attendees will learn of the challenges faced when porting a mobile engine to Vulkan, and will be given an accurate account of how they were overcome. They will learn of the techniques utilized by Samsung and Atypical Games, and understand why the move to Vulkan can be a beneficial one.

Intended Audience

Developers wishing to learn more about the process of moving from OpenGL to Vulkan as well as lessons on optimizing mobile titles using the Vulkan API.