GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'

Erica Pinto (Lead Narrative Animator, Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

How do you get from cardboard props and foam rubber swords to a fully fleshed out and immersive cutscene? 'God of War' Lead Narrative Animator Erica Pinto will discuss the Sony Santa Monica Studio cinematic pipeline from start to finish. She will detail the specific and somewhat unconventional techniques used by the team, including the steps taken to develop the documentary style no-cut camera, the usefulness of live-action pre-visualization, and the importance of communication in a multi-discipline effort to pull together God of War's superb cinematic sequences.


Attendees will learn about the different roles and responsibilities that narrative animators assumed in order to create
the highest quality characters and animations to date in any 'God of War' game.

Intended Audience

Animators at all skill levels will be able to take valuable lessons from this lecture. Some practical experience with 3D
animation processes will be useful, but isn't necessary. Those involved in project management or developing animation
tools for studios will benefit from learning about the complex pipelines of AAA-quality animation.