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Greg Foertsch (Senior Art Director, Unannounced)
Gavin Goulden (Lead Character Artist, Insomniac Games)
Claire Hummel (Art Director, Valve)
Gwen Frey (Founder and Owner, Chump Squad)
Magnus Lehmann (Art Director, Riot Games)
Date: Thursday, August 6
Time: 5:00pm - 5:30pm
Pass Type: Conference Pass, Discovery Pass, Student Pass - Get your pass now!
Topic: Student Program
Vault Recording: Video
As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd. This panel, which consists of art directors and lead artists from major studios that will help expose portfolio pitfalls and how to avoid them, as well as providing real world examples of how to succeed in getting, and holding, an art director's attention. The panel will also discuss common hiring practices and variations among the studios.
Attendees will come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.
This session is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.