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Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Greg Foertsch (Senior Art Director, Independent)

Alison Kelly (Consultant, Alison Kelly Consulting)

Wyeth Johnson (Lead Technical Artist, Epic Games)

Moby Francke (Principle Artist, Riot Games)

Claire Hummel (Art Director, Valve)

Gavin Goulden (Lead Character Artiist, Insomniac Games)

Location: Room 3016, West Hall

Date: Friday, March 22

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo - Get your pass now!

Topic: Game Career Seminar

Format: Session

Vault Recording: Video

Audience Level: All

As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd. This panel, which consists of art directors and lead artists from Epic, Firaxis, Riot, Valve and Insomniac, will expose portfolio pitfalls and how to avoid them, as well as providing real world examples of how to succeed in getting, and holding, an art director's attention. The panel will also discuss common hiring practices and variations among the studios. The panel will be followed by a 2 hour session for individual portfolio reviews.

Takeaway

Attendees will come away with a better understanding of how to construct a portfolio that will get noticed and help them land their dream job.

Intended Audience

This session is ideal for anyone looking to create a portfolio to break into the industry as a game artist, educators, or those already in the industry looking to make a job change.