GDC 2025 Session Viewer
King: Enhancing Mobile Audio with Accessibility snd Inclusion
Eduardo Broseta (Audio Lead, King)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: TBD
Audience Level: All
This session explores King's efforts in audio accessibility for mobile games, with a spotlight on the latest advancements in Candy Crush Soda Saga. Attendees will discover the innovative features, collaborative processes and technology integrations that are changing audio standings in the casual mobile gaming industry. By exploring these developments, participants will gain insight into how King is enhancing the game experience for all players, including those with auditory and impairments. The session will highlight the team's commitment to inclusivity and the efforts that drive new innovation in game design and accessibility. King believes that they're games are designed for all players, so come and discover why audio is such an important part of any casual mobile gaming experience.
Takeaway
Attendees will gain a comprehensive understanding of how to implement advanced audio accessibility features in mobile games, leveraging player feedback and cutting-edge technology to create an inclusive and engaging audio experience.
Intended Audience
This session is aimed at audio designers, game developers, and accessibility advocates. Attendees should have a basic understanding of audio design principles. The talk will provide advanced insights into integrating accessibility features and dynamic audio systems in mobile games.