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Topic: Independent Games Summit
Vault Recording: TBD
Audience Level: All
'Kingdoms and Castles' was developed in about a year and a half and went on to sell hundreds of thousands of copies on
Steam. Peter Angstadt and Michael Peddicord explain how they course corrected and verified the viability of the game by
testing audience interest before it was released. This talk will also cover how the game was developed and designed
quickly and efficiently, and how this was all done without crunching or burn out and with the team able to stay happy, healthy, and friends throughout development.
Developers will come away with new ideas about gauging how much time and energy to invest into a project, inspiration for coming up with creative shortcuts to save development time, and practical tips for running an emotionally healthy development process.
This talk is intended for independent developers of all experience levels working in small to medium sized teams.