GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'Kingdoms and Castles' Postmortem

Peter Angstadt (Co-founder, Lion Shield, LLC)

Michael Peddicord (Co-founder, Lion Shield, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: TBD

Audience Level: All

'Kingdoms and Castles' was developed in about a year and a half and went on to sell hundreds of thousands of copies on
Steam. Peter Angstadt and Michael Peddicord explain how they course corrected and verified the viability of the game by
testing audience interest before it was released. This talk will also cover how the game was developed and designed
quickly and efficiently, and how this was all done without crunching or burn out and with the team able to stay happy, healthy, and friends throughout development.

Takeaway

Developers will come away with new ideas about gauging how much time and energy to invest into a project, inspiration for coming up with creative shortcuts to save development time, and practical tips for running an emotionally healthy development process.

Intended Audience

This talk is intended for independent developers of all experience levels working in small to medium sized teams.