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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Kung-fu and Speed Painting: Sifu's Art Direction and World Building Approach

Paul-Emile Boucher  (Art Director, Sloclap)

Location: Room 2014, West Hall

Date: Wednesday, March 22

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

What happens when Kung-fu Cinema meets speed painting? In this talk, you'll learn how the creative pillars behind Sifu's visual identity bring a sense of unity to the game's world, hinging on salient principles of Chinese martial arts, classic action cinema, and digital painting techniques. Explore with Art Director Paul-Emile Boucher the elements of Wuxing, the Confucian moral code, and get an in-depth look into the unique flavor brought by speed painting to the game's volumes, shapes, and textures.

Takeaway

Through Sloclap's pre-production and production experience with Sifu, attendees will learn about managing eclectic sources of artistic inspiration and references. This talk will also give an overview of the techniques used to achieve Sifu's vibrant, highly stylized visual style in Unreal Engine.

Intended Audience

This talk is intended for a broad creative audience, from visual artists to game designers and directors.