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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Paul-Emile Boucher (Art Director, Sloclap)
Location: Room 2014, West Hall
Date: Wednesday, March 22
Time: 11:30 am - 12:30 pm
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Vault Recording: Video
Audience Level: All
What happens when Kung-fu Cinema meets speed painting? In this talk, you'll learn how the creative pillars behind Sifu's visual identity bring a sense of unity to the game's world, hinging on salient principles of Chinese martial arts, classic action cinema, and digital painting techniques. Explore with Art Director Paul-Emile Boucher the elements of Wuxing, the Confucian moral code, and get an in-depth look into the unique flavor brought by speed painting to the game's volumes, shapes, and textures.
Through Sloclap's pre-production and production experience with Sifu, attendees will learn about managing eclectic sources of artistic inspiration and references. This talk will also give an overview of the techniques used to achieve Sifu's vibrant, highly stylized visual style in Unreal Engine.
This talk is intended for a broad creative audience, from visual artists to game designers and directors.