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Mark Mandel (Developer Advocate, Google Cloud for Games)
Rob Martin (Chief Architect, Google Cloud for Games)
Date: Wednesday, August 5
Time: 12:00pm - 12:30pm
Pass Type: Conference Pass, Discovery Pass - Get your pass now!
Topic: Business & Marketing, Production & Team Management
Format: Sponsored Session
Vault Recording: TBD
Audience Level: All
Publishers and game studios want to focus on building great games, not managing infrastructure. Join this session to learn how Google Cloud is building open source gaming solutions such as matchmaking and game server management that utilize our global infrastructure, advanced analytics, and AI capabilities to provide developers with the ideal balance of scalability, flexibility, and control.
Learn how the cloud can help your game become a global success.
CTOs, Core Engineering at publishers, and backend infrastructure leads