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Leaders: Working at the Heart of the Team 2020

Grant Shonkwiler (Commander & Shonk, Shonkventures)

Amir Rahimi (SVP & GM, FoxNext)

Anne Blondel-Jouin (VP & Open Innovation Accelerator, Ubisoft)

Sigurlína Ingvarsdóttir (Production & Culture, Bonfire Studios)

Hannah Gillis (Engineering Project Manager, Apple)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: All

Project management methodologies and processes in the video game industry have been analyzed ad nauseum, often sold as production cure-alls. While these mechanics of game production are indeed important, there's another critical facet that has been explored far less: the emotional and elusive feel of being a great leader/producer/project manager. Once processes are in place, in order to maintain the health of a project the leader must have their finger firmly on the pulse of the team and be able to diagnose situations that often call for drastically different solutions. In this session we will investigate facets of soft skills and share specific situations that we have encountered throughout our careers and how soft skills have saved the team and shipped awesome games. Topics include: Creating a culture of entrepreneurialism and fearlessness, Leading with honesty - learnings from leading teams in different cultures, Time Management for Leaders, How caring for people is instrumental for success sustainability.


Attendees will gain an increased knowledge and understanding of how to use the soft skills a leader has, and how focusing on their team will make their games more successful. This will be covered through practical examples and discussion.

Intended Audience

The target audience is leaders with 4+ years experience in the games industry. It will also be valuable for new leaders/producers/project managers and disciplinary leads.