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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Leaving 'Arabistan': A Collaborative Approach to Representing Muslims and the MENA

Glaire Anderson  (Founding Leader, Digital Lab for Islamic Visual Culture & Collections, University of Edinburgh)

Location: Room 301, South Hall

Date: Wednesday, March 20

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

In this talk Glaire Anderson, founding leader of the Digital Lab for Islamic Visual Culture & Collections, University of Edinburgh, shares her collaborative project with Ubisoft on the new educational feature created for Assassin's Creed Mirage. Specifically, she draws on her personal background and experiences, and over a decade of research on using game engines and digital technologies to visualise historical Islamic architecture, landscape, and objects, to explain the importance of collaborative work across games, education, and cultural heritage sector to support public education, inclusion, and to address problematic misconceptions about Muslims and Middle Eastern societies and civilization. Her talk will give attendees a practical example of a successful case study that supports industry focus on fostering diversity of voice, experience, and perspective.

Takeaway

Attendees will gain an understanding of how a specific collaboration was formed across the games, higher education, and cultural heritage sectors, including how the project was supported through university commercialisation (Edinburgh Innovations), who identified the funding and who served as an important bridge to connect the different stakeholders. Attendees will take away a successful example of how collaborating across industry sectors can support industry calls to reflect greater diversity in game design and development for public impact. They will also take away a better understanding of how arts and humanities subject expertise can support game development, and the potential relevance to games curriculum/education.

Intended Audience

Development teams, educators, art directors, producers, equity, diversity, inclusion representatives, Muslims/MENA-heritage GDC members



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