View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Glaire Anderson (Founding Leader, Digital Lab for Islamic Visual Culture & Collections, University of Edinburgh)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
In this talk Glaire Anderson, founding leader of the Digital Lab for Islamic Visual Culture & Collections, University of Edinburgh, shares her collaborative project with Ubisoft on the new educational feature created for Assassin's Creed Mirage. Specifically, she draws on her personal background and experiences, and over a decade of research on using game engines and digital technologies to visualise historical Islamic architecture, landscape, and objects, to explain the importance of collaborative work across games, education, and cultural heritage sector to support public education, inclusion, and to address problematic misconceptions about Muslims and Middle Eastern societies and civilization. Her talk will give attendees a practical example of a successful case study that supports industry focus on fostering diversity of voice, experience, and perspective.
Attendees will gain an understanding of how a specific collaboration was formed across the games, higher education, and cultural heritage sectors, including how the project was supported through university commercialisation (Edinburgh Innovations), who identified the funding and who served as an important bridge to connect the different stakeholders. Attendees will take away a successful example of how collaborating across industry sectors can support industry calls to reflect greater diversity in game design and development for public impact. They will also take away a better understanding of how arts and humanities subject expertise can support game development, and the potential relevance to games curriculum/education.
Development teams, educators, art directors, producers, equity, diversity, inclusion representatives, Muslims/MENA-heritage GDC members