Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
James Horn (Creative Director, Pixel Toys Ltd)
Date: Friday, July 23
Time: 8:30am - 9:30am
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Vault Recording: Video
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
In 1968, Theater Visionary Peter Brook in his seminal book, The Empty Space, said: "I can take any empty space and call it a bare stage."
For the last few years, games developers and XR creatives have been discovering the synergies between theater and interactive immersive artforms and how the two can inform each other in a profound way. In this lecture, James Horn will, using examples from his work with Magic Leap, the Royal Shakespeare Company, Oculus and Games Workshop, explain how developers can practically use established theater techniques to redefine their pre-production processes, create intimacy, immersion and connection through their narrative and storytelling, and utilize the unique spatial experiences provided by XR hardware to explore what "The Empty Virtual Space" is.
Attendees will take away:
- techniques for creative pre-production processes influenced by theater practice
- practical concepts for building a creative team that communicates and collaborates well
- an overview of the current state of theatre/game crossover
- tools for evaluating spatial usage and tips for how to use this to enhance your experience
Narrative designers, artists of all disciplines, theater practitioners, creative directors, XR developers will all benefit from attendance. A knowledge of XR or game development is a prerequisite but knowledge of theater practice is not required.