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GDC + VRDC 2019 Session Scheduler

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Lessons Learned from 'Job Simulator' to 'Vacation Simulator': Advanced Interactions for Room-Scale VR

Devin Reimer (CEO (Chief Executive Owl), Owlchemy Labs)

Andrew Eiche (CTO (Chief Technology Owl) and Cable Slinger, Owlchemy Labs)

Location: Room 210, South Hall

Date: Thursday, March 21

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Hear from Owlchemy Labs as they share stories of success, failure, and lessons learned developing their latest original virtual reality game 'Vacation Simulator'. Since pioneering early standards for VR interaction in 'Job Simulator', Owlchemy Labs has new insights about the latest best practices for room-scale VR. Hear from the team as they cover several topics, including advanced interaction with objects and characters, zone-based teleportation, accessible design, and more, that anyone doing VR development can apply to their current and future projects.

Takeaway

Attendees will take away multiple real-world lessons of production gone right as well as gone wrong that can be applied directly to their own VR projects.

Intended Audience

Novice to advanced VR developers and designers.