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Lessons Learned From Two Decades of Audio Programming

Guy Somberg  (Lead Gameplay Programmer, Echtra Games, Inc.)

Location: Room 3004, West Hall

Date: Wednesday, March 23

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio, Programming

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

At GDC2014, Guy gave a talk entitled "Lessons Learned from a Decade of Audio Programming" where he shared lessons from over a decade of game audio programming. Twelve years, to be precise - a dodecade. Now, eight years later, it has been twenty years, and it is time for an update. Come hear how the lessons of the past decade have evolved, and what new lessons Guy has learned in the meantime.

Takeaway

Attendees will see how the lessons Guy shared in GDC2014 have evolved, and hear new lessons learned over the years. Attendees will get an appreciation for audio programming, learn secrets for working effectively with sound designers, and get stories and lessons from the development of shipped game titles.

Intended Audience

This talk is intended for a broad audience, from programmers who are interested in audio programming to sound designers who want to know what it's like from the other side, or anybody who wants to hear the wisdom of two decades of audio coding.