Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Henry Golding (Senior Software Engineer, Microsoft (Mojang Studios))
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Format: Session
Vault Recording: TBD
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
As modern games release more and more frequently, relying on manual testing is becoming increasingly inefficient, time consuming and ineffective. Many studios are attempting to adopt automated testing but are finding it an uphill battle to create fast, reliable automation that provides real value. This session explains the approach used on both Sea of Thieves and Minecraft to build a culture where developers write fast, reliable automated tests as part of their day to day work, creating a safety net that catches bugs as soon as they are written.
They will see that it is possible to create a culture of automated testing by developers through concrete techniques that they can apply on their own teams.
Technical directors, programmers, and others who want to adopt automated testing on a game project, especially when they want to release frequently and/or avoid long stabilization phases before release. General processes will be covered as well as technical details.