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Lessons Learned in the Trenches Developing Games as a Service

Richard Vogel (VP of Technology and Online Services, Certain Affinity)

Location: Room 2002, West Hall

Date: Thursday, March 21

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Production & Team Management, Business & Marketing

Format: Session

Vault Recording: Video

Audience Level: Advanced

This session presents a perfect storm of postmortems. VP of Technology and Online Services at Certain Affinity, Richard Vogel, will discuss his journey as a Studio Director building 'Fallout 76', 'Battlecry', 'Star Wars the Old Republic', and 'Star Wars Galaxies'. He will weave a narrative that talks about how each one of these titles changed the way he approaches development as well as running a game-as-a-service. He will discuss the lessons he learned working on each title and provide great examples from the trenches that helped shape what he did on his next game in terms of project management, leadership, recruiting, and running a live service.

Takeaway

Attendees will walk away with good insights on what it takes to build and run a successful games-as-a-service. If they get one thing out of the lecture that makes their game better, Rich feels he has succeeded.

Intended Audience

Anyone who has a senior leadership role in a game development studio.