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Taha Rasouli (Game Designer & Producer, AvaGames)
Location: Room 2001, West Hall
Date: Tuesday, March 22
Time: 2:10 pm - 2:40 pm
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass - Get your pass now!
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: No
Inspiring from other media is always enlightening for you are going for creativity in game design. In this talk a very simple and basic pattern from music will be taken into level design. Pacing challenges and events in level design is something that every level designer has to innovate for and in this talk, a "1,2,3 Action!" pattern will be discussed that has long been used in musical compositions and is also a great inspiration for level designers. A couple of examples from a 2D platformer level chunks will be presented and talked about.
A new perspective to consider a "rhythm' for level design when pacing different challenges and game design elements.
No prerequisites for this talk, suitable to everyone who loves level design and is looking for inspiration for pacing.