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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Level Design Summit: Building Before 'Blockout': Better Communicating Your Design Before Placing Blocks

Luis Brito  (Senior Designer, Bungie)

Location: Room 2001, West Hall

Date: Tuesday, March 19

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

This session will cover techniques that designers can use to improve how they communicate their designs.

The session will begin with a brief introduction to the speaker, a few situations a designer might find themselves in, and a touch on how all design, including level design, is the ability to communicate ideas to an audience.

We'll then dive into a short description of how the speaker has developed their own personal list of materials they use to better communicate their ideas.

Each material will be presented with a problem space to solve, the visuals and/or text that a designer can utilize to solve it, and applications of said visuals or text.

Once all materials are covered, an example level will be shown that was built using the techniques shared.

The speaker will close the session with questions.

Takeaway

Attendees will gain new perspectives on how to depict their designs to others through diagrams and text. They'll also come away with a better understanding of how better pre-production on levels leads to less "designer's block" later in the development process.

Intended Audience

Designers who are new to the Level Design field, looking for fresh ideas on how to improve their documentation, or who are curious about the lens that other disciplines see Level Design through.



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