Dennis Micka (Senior Game Designer, Guerrilla Games)
Pass Type:
All Access Pass, Summits Pass
Topic:
Design
Format:
Lecture
Vault Recording: TBD
Audience Level: All
Dennis Micka, Senior World Designer at Guerrilla, will discuss the creation and iteration process of Horizon Forbidden West's Cauldrons, from concept to finish. The talk will zoom in on the fan favorite Cauldron IOTA, which features a huge Tallneck.
Providing examples detailing the change in the level design during each stage of development, Dennis demonstrates how Cauldron IOTA grabs what made the Cauldrons in Horizon Zero Dawn so engaging and tries to build upon that, lifting IOTA and the other Cauldrons into the next phase of Horizon's sci-fi dungeon experience.
Takeaway
4 out of 6 Cauldrons were not made by a Quest Designer - but by a World Activities Designer. This talk will shed some light on some of the bigger differences between the two disciplines at Guerrilla while talking attendees through their 5-year development.
Intended Audience
This talk is intended for all who are interested in Guerrilla's design process for Horizon Forbidden West's 'World Activities'.