Dennis Micka (Senior Game Designer, Guerrilla Games)
Location: Room 303, South Hall
Date: Tuesday, March 21
Time: 9:30 am - 10:30 am
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: All
Dennis Micka, Senior World Designer at Guerrilla, will discuss the creation and iteration process of Horizon Forbidden West's Cauldrons, from concept to finish. The talk will zoom in on the fan-favorite Cauldron IOTA, which features a huge Tallneck.
Providing examples detailing the change in the level design during each stage of development, Dennis demonstrates how Cauldron IOTA grabs what made the Cauldrons in Horizon Zero Dawn so engaging and tries to build upon that, lifting IOTA and the other Cauldrons into the next phase of Horizon's sci-fi dungeon experience.
Attendees will learn some of the bigger differences between the World Activity Designer and the Quest Designer—two disciplines at Guerrilla that contributed to the creation of the Cauldrons—while talking attendees through the game's five-year development.
This is for anyone interested in Guerrilla's design process for Horizon Forbidden West's "World Activities."