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Level Design Summit: Designing the Ashtray Maze in 'Control'

Anne-Marie Gronroos (Senior Level Designer, Remedy)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

The Ashtray Maze in Control is a shifting, interdimensional maze, which the player blasts through with the help of a cassette player. The sequence seems complex but was built out of a few simple, repeating elements. The talk goes through the design process of the Ashtray Maze and discusses the constraints of creating a musical sequence, how to gain flexibility through modularity, fast prototyping of heavily animated environments, and making the most linear section of the game feel both disorienting yet intuitive.

Takeaway

Gaining insight into the development of the Ashtray Maze in Control. Lessons learned and tips on modular design, how to plan sections heavily dependent on environmental animations, and playing with player guidance to confuse the player just the right amount.

Intended Audience

The talk is targeted at level designers. No specific prerequisites are needed, but basic knowledge of game development is assumed.