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Level Design Summit: Designing with Depth: How to Make Unforgettable Spaces through Layering

Morgan Wilson (Game Designer, Naughty Dog)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

There's something remarkable about how the simple act of moving through a well-crafted space can be an unforgettable experience all on its own. One of the most effective methods of designing a memorable 3D space is by composing geometry into distinct visual layers that seem to travel and dance across the screen as players traverse the world. This talk examines what makes parallax, the way that visual elements move relative to one another at varying distances, a vital aspect of designing in 3D, and also demonstrates how to employ layers and parallax to make intuitive spaces that are a joy to experience.


Learn about what makes parallax fundamental to how people visually experience the physical world, and how to use methods of layering spaces that take advantage of parallax in ways that make 3D levels more intuitive, visually striking, and naturally fun to explore.

Intended Audience

The target audience is new-to-intermediate level designers who want to hone their craft, environment artists who might be interested in transitioning to level design, and/or other developers who might be interested in how level design works.