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Level Design Summit: From 'Skyrim' and 'Fallout' to Solo Dev: Creating 'The Axis Unseen'

Nathan Purkeypile  (Founder and Game Creator, Just Purkey Games)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

How does someone make a giant open world game as a solo indie developer?

Using lessons learned making games such as Fallout 3, Skyrim, Fallout 4, Fallout 76 and Starfield, Nate Purkeypile will discuss how he built The Axis Unseen by himself. This will cover topics such as world map layout and design, procedural generation versus manual, using Unreal 5 to make an open world game, production methods, playtesting, optimization, bug fixing and who should consider being a solo dev.

This will cover all the aspects that people need to know about when making an open world game, either as a small indie or as a AAA developer.

Takeaway

Attendees will learn about the design and production philosophies behind games like Skyrim and Fallout and how those can be leveraged to make a huge open world game in a reasonable amount of time.

Intended Audience

Anyone interested in open world games, transitioning from AAA to indie or just how to make a large game without spending an unreasonable amount of time.



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