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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Level Design Summit: Hyper-Modular Structures: Sins of a Level Designer

Ankit Kaushal  (Level Designer, SuperGaming)

Location: Room 2001, West Hall

Date: Tuesday, March 19

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: Intermediate

The shortcomings and challenges of modular workflow for large-scale map production are often overlooked in favor of its alluring ease of execution and in-built optimization. This session aims to highlight the difficulties of adopting a modular workflow for relatively smaller and inexperienced teams and demystify some of the unrealistic expectations that come with it.

Investing a significant amount of time into engine tooling, runtime optimizations, and project maintenance utilities, the returns aren't always justifiable for the resources put into it.

Takeaway

At the end of this session, attendees will find themselves better equipped to reason with the risks and rewards of employing a modular workflow for large-scale map production.

Intended Audience

Anyone looking to gain a better understanding of modular level production, art, and design.



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