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Level Design Summit: Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West'

Blake Rebouche  (Senior Quest Designer, Guerrilla)

Location: Room 2010, West Hall

Date: Tuesday, March 22

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

In this talk Guerrilla Senior Quest Designer Blake Rebouche goes in-depth explaining the creation and iteration process of the new Horizon Forbidden West quest "Death's Door." Providing examples detailing the change in the level design during each stage of development, Blake demonstrates how "Death's Door" grew as an extension of what made the underground bunker levels of Horizon Zero Dawn so engaging into a platform for showcasing Forbidden West's new gameplay mechanics.

Takeaway

In this talk attendees will learn about the entire life cycle of the Horizon Forbidden West main quest "Death's Door" including level design from paper design through to playtesting iteration. This quest features many unique gameplay areas including machine harvesting, indoor traversal, new puzzle types, a unique boss encounter, and a swim "escape."

Intended Audience

The ideal attendee for this talk is a professional game designer, quest designer, or level designer interested in creating narratively-driven open world and/or linear level designs showcasing both unique and systemic gameplay features for AAA games.