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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Level Design Summit: Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'

Will Shen  (Lead Content Designer, Something Wicked Games)

Daryl Brigner  (World Director, Soft Rains)

Location: Room 2001, West Hall

Date: Tuesday, March 19

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Open world games and roleplaying games present iteration and communication challenges to design teams that are increasingly specialized. Daryl Brigner and Will Shen discuss their time collaborating on Skyrim, Fallout 4, Fallout 4: Far Harbor, Fallout 76, and Starfield. Learn how Level and Quest/Narrative Design teams can work together to create memorable experiences. We'll be discussing the power of being able to "flex" outside designated roles, how formal processes can inhibit this flexing, how to deal with department silos and territory disputes, and how to handle scaling problems as your team grows.

Takeaway

Attendees will learn how to foster collaboration between design departments and how to balance the pressures of growth and specialization that can inhibit that collaboration.

Intended Audience

This talk is focused on Level, Quest, and Narrative Designers, but will be useful for anyone in the games industry that has to deal with team collaboration.



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