GDC 2025 Session Viewer
Level Design Summit: Level Design in a Galaxy Far Far Away: 'Star Wars: Hunters'
Leonard Mah (Lead Level Designer, NaturalMotion)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Design
Format: Lecture
Vault Recording: TBD
Audience Level: All
Leo Mah, lead level designer at NaturalMotion, talks about a year of developing arena maps for Star Wars Hunters, a cross-platform hero shooter.
The talk covers the pillars, principles and process that the small team goes through to design maps that support a growing range of Heroes and Hunters, within a multi-modal gameplay approach, while recalling the iconic locations the length and breadth of a galaxy far far away. And doing it to support the cadence of releases and gameplay that a LIVE game requires.
Takeaway
Gain an appreciation for how foundational shapes and spaces can create iconic arenas of play in a Galaxy far far away. How do principles and process guide level design to consistently design a variety of Star Wars biome to fit short PvP cross platforms sessions, including mobile and switch.
Intended Audience
Junior/Intermediate Level Designers looking to learn a little more about the craft fundamentals of PvP arena games, and other developers looking at the methods, principles and philosophies that go into designing fun, engaging PvP levels for a mobile hero shooter.