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Level Design Summit: Level Design in a Galaxy Far Far Away: 'Star Wars: Hunters'

Leonard Mah  (Lead Level Designer, NaturalMotion)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

Leo Mah, lead level designer at NaturalMotion, talks about a year of developing arena maps for Star Wars Hunters, a cross-platform hero shooter.

The talk covers the pillars, principles and process that the small team goes through to design maps that support a growing range of Heroes and Hunters, within a multi-modal gameplay approach, while recalling the iconic locations the length and breadth of a galaxy far far away. And doing it to support the cadence of releases and gameplay that a LIVE game requires.

Takeaway

Gain an appreciation for how foundational shapes and spaces can create iconic arenas of play in a Galaxy far far away. How do principles and process guide level design to consistently design a variety of Star Wars biome to fit short PvP cross platforms sessions, including mobile and switch.

Intended Audience

Junior/Intermediate Level Designers looking to learn a little more about the craft fundamentals of PvP arena games, and other developers looking at the methods, principles and philosophies that go into designing fun, engaging PvP levels for a mobile hero shooter.



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