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Level Design Summit: Modular Mission Scripting in 'Just Cause 4'

Tzu-Ying "Diana" Wang (Technical Designer, Avalanche Studios)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

To create an open-world game like Just Cause 4, Avalanche Studios always tries to find ways
that can make the teams’ work easier and efficient. With this goal, a system is developed to
create reusable modules for level designers to use. With those modules, level designers can
successfully create missions in a short time without facing any technical issues. So what is a
module? How do Techincal Designs create a module? How to use modules? And what other
advantages can a module bring in game development?

This talk will use the prisoner-escort module, one of the most complex missions, as an example
to show the workflow of making a module and the way it was used in Just Cause 4.


Attendees will learn the advantages of modules by the given examples from “Just Cause 4”, as
well as how technical designers make modules and cooperate with level designers in Avalanche

Intended Audience

This talk is for game designers, gameplay programmers, and all who are interested in making
levels or missions and want to learn how to create modules in an organized way and use them
to improve the workflow of the game-developing process.