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Level Design Summit: Modular Mission Scripting in 'Just Cause 4'

Tzu-Ying "Diana" Wang (Technical Designer, Avalanche Studios)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

To create an open-world game like Just Cause 4, Avalanche Studios always tries to find the ways that can make the teams' work easier and efficient. With this goal, a system is developed to create reusable modules for level designers to use. With those modules, level designers can successfully create missions in a short time without facing any technical issues. So what is module? And what are the advantages a module can bring in game development?

This talk will use prisoner-escort module, one of the most complex missions, as an example to show the workflow of making a module and the way it was used in Just Cause 4.

Takeaway

Attendees will learn the advantages of modules by the given example from "Just Cause 4", as well as how technical designers make modules and cooperate with level designers in Avalanche Studios.

Intended Audience

This talk is for game designers, gameplay programmer, and all who are interested in making levels or missions and want to learn how to create modules in the organized way and use them to improve the workflow of game-developing process.