Edward Kay (CEO, Creative Director, DinoBoss)
Location: Room 303, South Hall
Date: Tuesday, March 21
Time: 4:10 pm - 5:10 pm
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: All
Creating a game as a solo indie developer requires a great deal of cunning tricks to do the work of an entire team as one person—especially when it comes to building levels.
This talk will dive deep into the development of the mountain swinging game Hang Line to explain how to extract the maximum amount of gameplay variety from a single core mechanic, and how to build levels as efficiently as possible through clever use of tools. It will cover how to create synergies between level based mechanics and how to theme levels to get them to stand out from one another.
It will also describe the necessity of creating a unique level design process when you have no other similar game to draw ideas from, and especially when you need to build all the level art for your game without any art team.
Attendees will learn how to create a level design process as the single level designer on a team, covering how to design levels around unique mechanics, and how to adapt your process for maximum efficiency using custom tools.
This is for game designers or level designers on small indie teams, but the principles are applicable to all.