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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Level Design Summit: Player as Performer: Setting the Stage for Your Audience

Evan Hill  (Senior Area Designer, Obsidian Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

This lecture will teach designers how to pull the player into a character (regardless of genre) and give said players the tools to understand and enjoy performing as a character in the game.

This talk will rely on Evan's experience directing players both in linear story games like the Last of Us Part 2 and in CRPGs like Outer Worlds and Torment.

This will not be a simple talk about how to show the player where to go with lights and architecture, instead it is about the subtle and obvious ways we can inform the player of who they are, the range of their choices, and the stakes of their situations.

Takeaway

How to lead players into living fictional moments, authentically as realized characters. The same way a trained actor would on a stage.

Intended Audience

Designers who want to learn how to fully immerse the player into their designs and worlds.