Evan Hill (Senior Area Designer, Obsidian Entertainment)
Pass Type:
All Access Pass, Summits Pass
Topic:
Design
Format:
Lecture
Vault Recording: TBD
Audience Level: Intermediate
This lecture will teach designers how to pull the player into a character (regardless of genre) and give said players the tools to understand and enjoy performing as a character in the game.
This talk will rely on Evan's experience directing players both in linear story games like the Last of Us Part 2 and in CRPGs like Outer Worlds and Torment.
This will not be a simple talk about how to show the player where to go with lights and architecture, instead it is about the subtle and obvious ways we can inform the player of who they are, the range of their choices, and the stakes of their situations.
Takeaway
How to lead players into living fictional moments, authentically as realized characters. The same way a trained actor would on a stage.
Intended Audience
Designers who want to learn how to fully immerse the player into their designs and worlds.