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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Level Design Summit: Shapeshifters: The Many Possibilities of a Level Design Career

Blake Rebouche  (Principal Designer, Guerrilla)

Harvey Smith  (Studio Director, Arkane Austin)

Joel Burgess  (Co-Founder, Soft Rains)

Steve Lee  (Lead Level Design Freelancer, Double Function)

Seth Marinello  (Lead Designer, Double Fine)

Osama Dorias  (Lead Gameplay Designer, Brass Lion Entertainment)

Location: Room 2001, West Hall

Date: Tuesday, March 19

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Attend a panel of experienced game developers whose experience includes Level Design work. This group discusses their journeys and the paths they took to a variety of unique roles. There are the many paths that a level design career can take, leading to and from other roles, such as other design, studio leadership, marketing, and more. Attendees can expect lively discussion about how level design skills can come into play as part of a broader career.


Attendees will leave the session with a broad survey of the kinds of unique career roles possible for level designers who want to move beyond the core skill set most start with in the field.

Intended Audience

This talk is for level designers of all experience levels who want to hear what shape and direction their career paths may take within AAA and Indie development.

Connecting the Global Game Development Community

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