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Level Design Summit: The 4D Level Design of 'Outer Wilds'

Alex Beachum (Co-Creative Lead, Mobius Digital)

Location: Room 303, South Hall

Date: Tuesday, March 17

Time: 3:50pm - 4:20pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Outer Wilds is a narrative exploration game trapped inside an astrophysics simulation, and the level design is the glue that holds these two seemingly disparate ideas together. We'll investigate our approach to designing levels on planets that change dramatically over time as well as our use of level design to control the pacing and delivery of a nonlinear narrative. In the world of Outer Wilds, "when" you explore matters just as much as "where".

Disclaimer: Contains major spoilers for Outer Wilds.


Attendees will learn about our approach to designing levels that control the pacing and delivery of narrative information within a large-scale physics simulation that changes the world over time.

Intended Audience

Intended for anyone who has played Outer Wilds (or does not intend to) and is interested in creating levels for worlds that change over time and/or deliver narrative in an open world.