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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Level Design Summit: The Pandemic Production of Tiny Tina's Wonderlands

Katelyn Pitstick  (Lead World Builder, Gearbox Software)

Pass Type: All Access Pass, Summits Pass

Topic: Design, Game Narrative

Format: Lecture

Vault Recording: TBD

Audience Level: All

This talk features the map creation pipeline used by Gearbox Software to develop Tiny Tina's Wonderlands, with a focus on Missions, Level Design, and Level Art team collaboration. We'll go over what our milestone expectations were, the short timeline we were given for development, production goals for performance and design. We'll also look at how some wildcard events, such as a global pandemic, sudden remote development, snow storms, and more affected the team and our production efforts, and what tools and techniques we used to overcome such challenges.

Takeaway

Attendees will leave with an understanding of how Gearbox's world building pipeline is intended to function at the best of times, and how the worst of times caused us to adapt new tools and policies to help support team members- mentally, physically, and technically.

Intended Audience

This talk is for students and developers of all skill levels, who are interested in learning about the map creation process works for Gearbox, or for anyone curious about how we tackled the sudden surprise of remote development during a global pandemic.