Katelyn Pitstick (Lead World Builder, Gearbox Software)
Location: Room 303, South Hall
Date: Tuesday, March 21
Time: 5:30 pm - 6:30 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Design, Game Narrative
Format:
Lecture
Vault Recording: Video
Audience Level: All
This session features the map creation pipeline used by Gearbox Software to develop Tiny Tina's Wonderlands, with a focus on missions, level design, and level art team collaboration. Katelyn Pitstick, Lead World Builder at Gearbox Software, will go over what their milestone expectations were, the short timeline they were given for development, and production goals for performance and design.
Katelyn will also look at how some wildcard events—such as a global pandemic, sudden remote development, snow storms, and more—affected the team and their production efforts, as well as what tools and techniques they used to overcome such challenges.
Takeaway
Attendees will leave with an understanding of how Gearbox's world building pipeline is intended to function at the best of times, and how the worst of times caused us to adapt new tools and policies to help support team members—mentally, physically, and technically.
Intended Audience
This is for students and developers of all skill levels who are interested in learning about the map creation process works for Gearbox, or for anyone curious about how they tackled the sudden surprise of remote development during a global pandemic.