Katelyn Pitstick (Lead World Builder, Gearbox Software)
Pass Type:
All Access Pass, Summits Pass
Topic:
Design, Game Narrative
Format:
Lecture
Vault Recording: TBD
Audience Level: All
This talk features the map creation pipeline used by Gearbox Software to develop Tiny Tina's Wonderlands, with a focus on Missions, Level Design, and Level Art team collaboration. We'll go over what our milestone expectations were, the short timeline we were given for development, production goals for performance and design. We'll also look at how some wildcard events, such as a global pandemic, sudden remote development, snow storms, and more affected the team and our production efforts, and what tools and techniques we used to overcome such challenges.
Takeaway
Attendees will leave with an understanding of how Gearbox's world building pipeline is intended to function at the best of times, and how the worst of times caused us to adapt new tools and policies to help support team members- mentally, physically, and technically.
Intended Audience
This talk is for students and developers of all skill levels, who are interested in learning about the map creation process works for Gearbox, or for anyone curious about how we tackled the sudden surprise of remote development during a global pandemic.