View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Harvey Smith (Studio Director, Arkane Austin)
Paris Stacy (Associate Level Designer, Arkane Austin)
Dillon Rogers (Lead Developer, New Blood Interactive)
Suzanne Will (Level Designer/Programmer, Blendo Games)
Snaketicus . (Lead Level & Art Designer, Ninth Exodus)
Location: Room 2002, West Hall
Date: Tuesday, March 22
Time: 5:30 pm - 6:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Sitting at the crossroad between narrative-rich environments and systemic, player-driven design, immersive sims continue to capture the imagination and passion of game designers even decades after its origins at Looking Glass Studios and ION Storm. This panel gathers designers from four upcoming immersive sims: Paris Stacy (Arbitrary Metric's Tangiers), Dillon Rogers (Gloomwood), Suzanne Will (Blendo Game's Skin Deep), and snaketicus (Ninth Exodus's Peripeteia). The panel will be moderated by Harvey Smith, and will discuss each designer's interpretation of the immersive sim genre and design philosophy, their inspirations, and the challenges of creating games like this in the 2020s.
Attendees will be introduced to designers of four in-development indie immersive sims, learn about this design philosophy and genre, what challenges the designers face, and what inspires them to do the work they do.
This is a design-focused panel that is intended to be accessible to any level of experience in game development. It should appeal to those interested in immersive sim development, indie game development, and building on our inspirations.