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Level Design Summit: Torchbearers: New Generation Immersive Sim Developers

Harvey Smith  (Studio Director, Arkane Austin)

Paris Stacy  (Associate Level Designer, Arkane Austin)

Dillon Rogers  (Lead Developer, New Blood Interactive)

Suzanne Will  (Level Designer/Programmer, Blendo Games)

Snaketicus .  (Lead Level & Art Designer, Ninth Exodus)

Location: Room 2002, West Hall

Date: Tuesday, March 22

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Sitting at the crossroad between narrative-rich environments and systemic, player-driven design, immersive sims continue to capture the imagination and passion of game designers even decades after its origins at Looking Glass Studios and ION Storm. This panel gathers designers from four upcoming immersive sims: Paris Stacy (Arbitrary Metric's Tangiers), Dillon Rogers (Gloomwood), Suzanne Will (Blendo Game's Skin Deep), and snaketicus (Ninth Exodus's Peripeteia). The panel will be moderated by Harvey Smith, and will discuss each designer's interpretation of the immersive sim genre and design philosophy, their inspirations, and the challenges of creating games like this in the 2020s.


Attendees will be introduced to designers of four in-development indie immersive sims, learn about this design philosophy and genre, what challenges the designers face, and what inspires them to do the work they do.

Intended Audience

This is a design-focused panel that is intended to be accessible to any level of experience in game development. It should appeal to those interested in immersive sim development, indie game development, and building on our inspirations.