View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Ania Bulavina (Senior Environment Artist, CD Projekt RED)
Location: Room 2001, West Hall
Date: Tuesday, March 19
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
This session goes through all the basic steps of city creation. It explains why urban planning is important for game environments and how it can be useful for creating readable and distinguished urban space. The talk also helps to understand how to transfer from a real city to a game city, whether this is a realistic city or a fictional one. Everything that is said in this talk works both for big open world cities in AAA projects and smaller non-open world cities with linear gameplay.
After this talk, attendees will have a clear understanding how to create a city for video games of any genre and size. They will know the main rules and parameters which define a city. They also will get a step by step pipeline of city creation and some useful tips for more specific cases.
This talk is for environment artists and level designers who work in projects with urban environments, especially those who have senior and lead positions.