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Level Design Summit: VR Lessons Learned in the Level Design of 'Blood & Truth'

Ary Shirazi (Lead Level Designer, PlayStation London Studio)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Developing VR games can bring a thousand new questions to traditional tried and tested development models and design values. With the ambition to create an explosive love letter to action movies, Blood & Truth's mission design demonstrates how a classically paced mission in an action adventure game can be executed within VR. Lead Level Designer Ary Shirazi will talk through the development of a level from Blood & Truth beat by beat, whilst discussing some lessons and best practices learned developers could keep an open mind for when designing a level for VR.


Attendees will learn best practice considerations for VR centric metrics within level design. They will learn the techniques used on Blood & Truth to make traversing levels comfortable, and putting rotation into the hands of the player.

Intended Audience

This talk is for designers and developers of all levels who are interested in how classic level design principles and pacing can work within the AAA VR action / adventure space. It's also for individuals interested in tackling comfortable traversal across a long VR experience.