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Josue Benavidez (Senior Game Designer, Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Level Design Workshop
Vault Recording: TBD
This session will discuss fundamental level design principles that governed the creation of New York City in 'Marvel's Spider-Man', and how they can apply at any scale. It will also discuss the unique challenges to laying out a large urban space and how to adapt basic level design for a larger scale.
Attendees will walk away with insights on adaptable design philosophy, fundamental level design principles, and methods for prioritizing large scale level design tasks.
Level designers/students, developers interested in early world layout, or anyone who just wants to see cool pre-production pics of 'Marvel’s Spider-Man'.