GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Level Design Workshop: Building New York in 'Marvel's Spider-Man': It's Still Just Level Design

Josue Benavidez (Senior Game Designer, Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Vault Recording: TBD

This session will discuss fundamental level design principles that governed the creation of New York City in 'Marvel's Spider-Man', and how they can apply at any scale. It will also discuss the unique challenges to laying out a large urban space and how to adapt basic level design for a larger scale.


Attendees will walk away with insights on adaptable design philosophy, fundamental level design principles, and methods for prioritizing large scale level design tasks.

Intended Audience

Level designers/students, developers interested in early world layout, or anyone who just wants to see cool pre-production pics of 'Marvel’s Spider-Man'.