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Level Design Workshop: Rewarding Exploration with Collectibles and Gatherables

Leah Miller (Writer and Designer, Independent)

Location: Room 301, South Hall

Date: Tuesday, March 19

Time: 2:10pm - 2:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Vault Recording: Video

This talk will delve into the various principles governing the placement of interactable and collectible objects in environments. With strategic placement, gatherables and collectibles can serve as both an incitement to leave the beaten path and a reward for doing so.

Takeaway

Attendees will learn how to use item placement to shape player behavior and reward inquisitiveness and exploration.

Intended Audience

Content and level designers, especially those interested in the intersection of area and systems design. Level artists, prop artists, and level designers who are interested in interdisciplinary collaboration.