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Leah Miller (Writer and Designer, Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Level Design Workshop
Vault Recording: TBD
This talk will delve into the various principles governing the placement of interactable and collectible objects in environments. With strategic placement, gatherables and collectibles can serve as both an incitement to leave the beaten path and a reward for doing so.
Attendees will learn how to use item placement to shape player behavior and reward inquisitiveness and exploration.
Content and level designers, especially those interested in the intersection of area and systems design. Level artists, prop artists, and level designers who are interested in interdisciplinary collaboration.