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Tutorials: Level Design Workshop
Vault Recording: TBD
Audience Level: All
Returning for its tenth year at GDC, the Level Design Workshop offers an all-day series of talks covering topics across the vast spectrum of this crucial aspect of game design. Historically, LD Workshop presentations run the gamut from sharing specific techniques, to in-depth analysis of shipped games, to introspective explorations of "big" concepts that affect level designers/teams, as well as providing guides to process and workflow. The LD Workshop organizers have curated a diverse mix of established and emerging voices from all corners of the level design world to present an entertaining and enlightening agenda of talks for attendees.
Attendees to the LD Workshop will receive a range of takeaways. Some will be practical and applicable to specific workflow and projects, while others will be more inspirational or introspective in nature.
The LD Workshop draws a diverse crowd. Students and academics are typically well-represented, but the tutorial also receives a lot of attention from working game developers in design and art disciplines, as well as some production and programmer folks. LDW tries to make sure talks target a range of experience levels and areas of interest, so those interested in cherry-picking are able to do so.