GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Level Design Workshop

Clint Hocking (Creative Director, Ubisoft Toronto)

Jim Brown (Senior Designer, Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Vault Recording: TBD

Audience Level: All

Returning for its tenth year at GDC, the Level Design Workshop offers an all-day series of talks covering topics across the vast spectrum of this crucial aspect of game design. Historically, LD Workshop presentations run the gamut from sharing specific techniques, to in-depth analysis of shipped games, to introspective explorations of "big" concepts that affect level designers/teams, as well as providing guides to process and workflow. The LD Workshop organizers have curated a diverse mix of established and emerging voices from all corners of the level design world to present an entertaining and enlightening agenda of talks for attendees.

Takeaway

Attendees to the LD Workshop will receive a range of takeaways. Some will be practical and applicable to specific workflow and projects, while others will be more inspirational or introspective in nature.

Intended Audience

The LD Workshop draws a diverse crowd. Students and academics are typically well-represented, but the tutorial also receives a lot of attention from working game developers in design and art disciplines, as well as some production and programmer folks. LDW tries to make sure talks target a range of experience levels and areas of interest, so those interested in cherry-picking are able to do so.