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Adrian Yu (Associate Technical Director, Electronic Arts)
Location: Room 202, South Hall
Date: Thursday, March 21
Time: 5:30pm - 6:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Programming, Production & Team Management
Vault Recording: Video
Audience Level: All
This presentation will provide examples and recommendations on how to report development issues and debug continuous integration (CI) and continuous deployment (CD) system issues efficiently and at scale. The speaker will discuss different Jenkins plugins, tools and techniques used at EA to report on thousands of build nodes capable of churning out tens of terabytes of build artifacts daily in a dynamic distributed development environment.
EA ships a variety of titles on different platforms every year in regions across the globe. The central Development and Release Engineering (DRE) team within EA increases the productivity of development teams via CI and CD services.
Great automation is more than just reliability or speed. The quality of reporting and notifications is also important. Attendees will be inspired to improve their own team's development and testing productivity via scalable solutions that are designed to eliminate automation "spam".
Engineers, producers and managers who are interested in improving the productivity of their development teams by limiting the noise in their automation reporting by incorporating open source plugins and tools.