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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

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Leveling up for Climate: 3 Ways Gaming Companies Can Take Action for the Planet

Sam Barratt  (Chief of Youth, Education and Advocacy Unit at the UN Environment Programme, Playing for the Planet Alliance/UNEP)

Maria Sayans  (CEO, ustwo games)

Deborah Mensah-Bonsu  (Founder, Games for Good)

Nicolas Hunsinger  (Director, Corporate Environmental Sustainability, Ubisoft)

Nic Walker  (CTO, Space Ape Games)

Tommi Lappalainen  (Corporate Responsibility Manager, Rovio Entertainment Corp.)

Yin Mengjia  (Game Designer of Craz3 Match, TiMi Studio Group)

Trista Patterson  (Director of Gaming Sustainability, Microsoft)

Location: Room 2005, West Hall

Date: Wednesday, March 23

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Advocacy

Format: Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: No

Organized by the Playing for the Planet Alliance, the panel discusses the ways the gaming industry can play for our planet. Facilitated by Sam Barratt, the Chief of Education, Youth and Advocacy Unit at the UN Environment Programme,
the panel showcases the work of Playing for the Planet members especially in regards to decarbonisation of gaming platforms and integration of green activations in live games. The attendees will learn what the game industry is already doing to tackle the biggest environmental challenges we are facing and how their company can take action for the environment.

Takeaway

Game companies and developers (both mobile and console) learn what the industry is doing in order to tackle the biggest environmental challenges we are facing. Most importantly, game companies and developers learn how they can harness the power of their company's platform to take action on the climate crisis.

Intended Audience

Game companies, game developers. No prerequisite knowledge is required.