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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

LGBTQ+ and Broader Queer Community Roundtable (Presented by the IGDA)

Jess Zammit  (Director / Co-chair, Represent Me / IGDA LGBTQ SIG)

Date: Friday, July 23

Time: 2:30pm - 3:30pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Representation and inclusion of queer communities is a integral part of diversifying the games industry. This roundtable will discuss the needs and desires of the queer community and give voice to your concerns, as well as determine the areas of education and consultancy that are most needed to support allies in providing the queer community with greater opportunities. Presented by the IGDA LGBTQ+ special interest group in partnership with Represent Me (a not-for-profit organisation working in queer representation and intersectional consultation), we will be working with you to assess where we are now and create actionable steps to improve the state of queer representation in games over the next twelve months. We will also be presenting our findings and changes from the last two roundtables to use as a foundation.


Queer attendees will have the opportunity to voice their opinions and concerns, share their expertise, and contribute to the collective hopes of improved representation and inclusion, as well as brainstorm actionable steps to progress towards those hopes over the next twelve months. Non-queer attendees will have the opportunity to listen respectfully and learn from the experiences of queer attendees, ask questions (to be taken and addressed by consultants in the meeting minutes, to reduce the immediate emotional labour of queer folks attending the roundtable), and determine how they can contribute to the ongoing representation and inclusion of the queer community in the games industry.

Intended Audience

This roundtable is aimed at queer folks working in or hoping to work in the games industry who wish to contribute to a discussion on the current state of the industry for the queer community, how we would like it to improve, and the actionable steps that could contribute to these improvements. The secondary audience of this roundtable are queer allies who wish to listen, learn, and respectfully contribute to a discussion around actions that we can all take to improve the inclusivity of the industry we work in.