Chao Weng (Principal Researcher and Team Lead, LIGHTSPEED STUDIOS, LIGHTSPEED STUDIOS)
Shili Xu (Game Technical Operation Expert and Team Lead, LIGHTSPEED STUDIOS)
Location: Room 3022, West Hall
Date: Tuesday, March 21
Time: 4:40 pm - 5:20 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Audio, Programming
Format:
Sponsor Developer Summit
Vault Recording: Video
Audience Level: Intermediate
This presentation will cover the use of Gvoice AI Codec and haptics technology in mobile gaming to further improve the user experience.
With regards to Gvoice AI Codec, speakers will cover the design of the neural network model, training strategies of AI codec, codebook-free quantization and neural packet loss concealment. Lastly, they will also share the successful implementation of Gvoice AI Codec in the Game for Peace, and its potential to expand the use of AI-driven codecs and improve user experience in future games.
The maturity of haptic technology in games and the design of a unified description file and effect will be discussed; its ability to assist visually impaired users to access information will also be explored. Speaker will also cover the how to explore the social value of game technology.
Takeaway
Attendees will be informed of the benefits of an end-to-end neural audio codec for audio production in mobile games, such as Game for Peace, and gain understanding of the intricacies of haptics technology and how much potential these technologies, commonly employed in the gaming industry, have to generate social value.
Intended Audience
This session is intended for professionals who possess experience in audio production and haptics technology for mobile gaming and wish to gain knowledge of fresh methods.