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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
FAN ZHANG (Engine Team Lead of PUBG MOBILE, LIGHTSPEED STUDIOS, LIGHTSPEED STUDIOS)
Location: Room 3022, West Hall
Date: Tuesday, March 21
Time: 1:20 pm - 1:50 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Leadership, Programming
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: All
PUBG MOBILE, a globally popular 100-player battle royale mobile game developed in Unreal Engine, supports a range of phone models from ten years ago to the most current models. This presents a challenge of providing satisfactory game experience to all users, regardless of their phone models.
Fan Zhang, the game's engine team lead, will discuss the multi-level performance optimization strategy designed for these varied phone models, and provide an in-depth analysis of the improvements made to the game's rendering pipelines, features and engine.
Attendees will be informed of the engine optimization strategies that can be used when developing mobile games with Unreal Engine, as well as gain insight into the considerations to make when selecting performance metrics and rendering features suitable for different phone models. Additionally, they will also acquire knowledge of the optimization methods adopted by PUBG MOBILE.
This is intended for current and prospective mobile game developers who possess an understanding of rendering and a desire to optimize the performance of mobile games.