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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Location: Room 3022, West Hall
Date: Tuesday, March 21
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: Intermediate
This presentation will examine how AI-powered technology is deployed in digitizing content and optimizing the UGC gaming experience. The YAO system will be introduced and discussed, as to how it can live stream a basketball game in a virtual world without markers or specific scenario requirements. Additionally, this presentation will explore the issue of existing user-generated content (UGC) games, which feature a range of editors allowing players to create their own scenes and game objects but do not provide a convenient method of replicating objects and scenes from their real lives.
This presentation will address the product ideas, related works, advantages and uniqueness of YAO, and essential technologies used in the research and development process. It'll also cover image-based object and scene generation, which would enable players to directly import images from their real lives into the UGC game.
Attendees will gain an understanding of how a non-expert user can take advantage of our UGC editors to create objects and scenes independently. They will also learn about the YAO system and its use in live streaming a sporting event within a virtual domain, as well as the associated advantages of the YAO system.
This session is intended for those who are committed to improving the gaming experience of casual gamers, as well as those who have invested in user-generated content (UGC) games. Additionally, this session is intended for AI developers looking to gain a deeper understanding of the digitalization of physical sports within a virtual world.