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Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'

Rulon Raymond (Principal Engine Programmer, ACTIVISION/INFINITY WARD)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Programming, Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Call of Duty is well known for its 60fps frenetic gameplay. To achieve a high level of graphical fidelity at this frame rate across all target platforms, a suite of finely tuned content scaling techniques must be employed. This session will be survey of the various static and dynamic level-of-detail processes used in the latest Call of Duty installment, Modern Warfare. It will focus on practical mid-to-high-level topics, ranging from content tools to shaders, such as automatic mesh simplification workflows, handling large player counts, displaying expansive maps, and dynamically adapting content across a variety of runtime conditions. Mathematically rigorous subjects like mesh reconstruction and topological simplification will be largely avoided.

Takeaway

Attendees should leave with a better understanding of how well-curated toolbox of content scaling techniques can work in harmony to achieve balance between visuals and performance.

Intended Audience

Tools & Engine Programmers, Technical Artists