Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.
Please note GDC Summer has ended! Check out GDC Vault to view previous GDC sessions.
Rulon Raymond (Principal Engine Programmer, Infinity Ward)
Date: Thursday, August 6
Time: 10:00am - 10:45am
Pass Type: Conference Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
Call of Duty is well known for its 60fps frenetic gameplay. To achieve a high level of graphical fidelity at this frame rate across all target platforms, a suite of finely tuned content scaling techniques must be employed. This session will be survey of the various static and dynamic level-of-detail processes used in the latest Call of Duty installment, Modern Warfare. It will focus on practical mid-to-high-level topics, ranging from content tools to shaders, such as automatic mesh simplification workflows, handling large player counts, displaying expansive maps, and dynamically adapting content across a variety of runtime conditions. Mathematically rigorous subjects like mesh reconstruction and topological simplification will be largely avoided.
Attendees should leave with a better understanding of how well-curated toolbox of content scaling techniques can work in harmony to achieve balance between visuals and performance.
Tools & Engine Programmers, Technical Artists