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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Listen Through the Viewfinder: Audio Implementation in a Picturesque Simulation

Oda Tilset  (Co-owner, Noknok Audio)

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

How do you approach sound design and implementation for a game where 2D images turn into interactive 3D spaces, your surroundings can be duplicated with an instant camera, and every single sound is rewindable? In this lecture, Oda will talk about the solutions the audio team of Viewfinder came up with to create a soundscape that adapts to an environment that is constantly changing in bizarre ways.
Oda will show how things are set up in Unity and FMOD, and also share how mechanics influenced her sound design.

Takeaway

Attendees will learn how the picture placing and camera mechanics in Viewfinder influenced the implementation processes and sound design in the game.

Intended Audience

Anyone interested in learning how audio was implemented in Viewfinder. Having a general knowledge of game audio implementation concepts will be beneficial to attendees, and familiarity with Unity and FMOD will help with understanding some aspects of the talk, though not strictly necessary.



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